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Aya Shinomiya
State War Academy Caldari State
4
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Posted - 2013.06.04 15:22:00 -
[1] - Quote
Hi,
As the subject says it, I want to bring this topic to attention. Maybe some of you know this. You can google it for explanation if not.
Today, I traveled through many gates. And the longer I stared at the screen the more I get sick and headache. For the first time since I play EVE Online. I searched for explanations and remember to have read something about Motion Sickness in combination with PC games. I had to close EVE Online because I could not see this steady order of shaking warp travel, new jumping effect and automatic camera alignment of the objects (I shut this down) and by the jump effect itself anymore. The game becomes too unsteady in my opinion.
I believe CCP did not recognized the possibility of this problem and exaggerated the dramatical effect a little bit. If they put too much light effects and shaking cameras movements and so on into the game, I think people who play the game for more hours get similar problems at the long run.
I think it is very important to discuss this or whether there are others with similar problems and make investigations on this. It can not be denied that modern games with their increasing special effects and the perception of them have influences on our bodies.
Regards. |

Aya Shinomiya
State War Academy Caldari State
17
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Posted - 2013.06.05 08:20:00 -
[2] - Quote
Alvatore DiMarco wrote:How exactly are you playing EVE up until now with your tracking camera enabled and not getting motion sickness, but you only do it now?
The Tracking Camera appears with Odyssey. Before there was none. I believe there are many things like this in EVE Online which are totally unnecessary and disturb, not help, a fluid gameplay. Only my opinion.
There are many ways to solve such problems with less unsteady and dramatical effects.
E.g. http://www.youtube.com/watch?v=A8F2FyiNbXk .
Aspecially if you travel long routes and you do not want to use the autopilot you stare a long time on the screen. I tell what I saw:
Traveling from the station to the gate (jump on top). The ship quivers while entering and leaving warp travel. Than jumping. The camera anligned to the gate in a very aggressive and fast swing and in the same second you move fast through this tunnel flash light effect. On the other side you see this distortion effect. After it the camera alignes to the gate. You choose your jump gate to jump and the camera alignes again. And this whole sequence for many systems. I cannot believe that there are people who do not become headache from this after a while. |

Aya Shinomiya
State War Academy Caldari State
19
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Posted - 2013.06.05 09:40:00 -
[3] - Quote
Maximus Aerelius wrote:Aya Shinomiya wrote:The Tracking Camera appears with Odyssey. Before there was none. Actually the Tracking Camera was in before Odyssey...it came with Retribution.
I have read about this. Maybe it was deaktivated by default, so I did not noticed it. With Odyssey I noticed it and instantly search the posts how to deactivate it (again). I do not see any use for this except for causing me dizziness. |

Aya Shinomiya
State War Academy Caldari State
19
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Posted - 2013.06.05 09:41:00 -
[4] - Quote
I have already. |

Aya Shinomiya
State War Academy Caldari State
21
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Posted - 2013.06.05 15:09:00 -
[5] - Quote
r00t b33r wrote:There are obvious frame rate spikes with the new jumping effect (and also undocking). My PC is no slouch but turn on the frame rate monitor with ctrl+F and see if the game is significantly dropping frames during the animation. Low frame rates in games can make anyone get headaches or slight motion sickness. This is heightened by the fast animation through a tunnel. When a person gets motion sickness while driving a car, there are symptoms such as if there are rows of trees on either side of the row, it will start to look like a slide show. I'm pretty sure this has a relation to low frame rates in games visibly simulate motion sickness, and can cause it by this affect. Another note is the ear is in tune with what the eye sees. The sound effects for traveling through the jump gates is smooth while the visuals are not. It must be mentioned that no one has said anything about undocking. The first couple seconds of undocking I notice frames dropping as well. I'm not a game designer so I don't know what is causing this or how to improve it but this is surely one of the reasons why people are getting headaches/nausea.
I for one love the automatic camera and jump animation. It definitely seems like getting to the next system is quicker. I find myself going a few jumps and before I realize it I'm at the destination. Also having the automatic camera makes it easy for me to look at things in space that are on my overview by clicking them, instead of waving around the mouse trying to find stuff. However I understand why some people are getting motion sickness. On my older machine I tried running 2 clients across 2 1080p monitors which was rendering similar to 4 full-screen clients at the same time. It didn't pan out the way I wanted because going through warp the frame rate was not smooth and caused me to feel sick. This is similar to what the new jump animation does.
I'm happy with the changes and additions but it must be noted the frame rate drop during undocking and jumping sequences.
My specs are i7-2600 @ 3.4GHz 8 GB DDR3 RAM 180GB SSD NVidia GTX 650 Ti BOOST SuperClocked
The frame rate stutters several times through jump tunnels and also noticeable after undocking. Main reason why some people don't notice the frame rate drop is because of the high speed of the animation in the tunnel. Once you notice it's very obvious.
Could be one possible explaination. But I do not think it is all about the frame rate alone. I am no expert on this.
My system in comparism: AMD Phenom II X6 1055T 2.80 GHz, 8GB DDR3 RAM, Geforce GTX 660 OT
I do not blame CCP for what they do or not do or the mistakes they make in my eyes. It is their product and we are the customer. But in my eyes it is too often the show effect only what determinates what CCP introduces into the game and lesser the actual necessity of it. Some people love good presentations and shows, others like to see real content and meaningful things. I believe it is hard for a company to find the middle way to please both groups.
When it comes to effects than in my opinion developer, not CCP alone, tend to exaggerate the things. Everything must be bombastic and great. But you can also have beautiful WOW(not World of.. you know)-effects with more humility in the things you create. Hard to explain. It is a philosophical and cultural question. Beauty is not always everything what is big and eye-catching. What I try to say is, more smooth and harmonical and less aggressive and unsteady effects would also have a more possitive effect on the perception of the gameplay. Again, this is only my opinion. In nature everything strives for balance. Humans mostly strive for extremes. And this extremes are making our body sick because the body, like all nature, tries to find the balance which we humans disturb with our mostly unbalanced creations. |

Aya Shinomiya
State War Academy Caldari State
21
|
Posted - 2013.06.05 18:56:00 -
[6] - Quote
Maximus Aerelius wrote:Just been on SiSi and the post-jump camera pan back to the gate has now gone. Not sure if this is going to stay obviously this is the TEST Server but it's promising.
EDIT: With Tracking enabled it does pan back to the gate you came through though.
I personally would see this as improvement. If they could make it that the ship is shaking while warp traveling and not the camera I am very satisfied. |

Aya Shinomiya
State War Academy Caldari State
21
|
Posted - 2013.06.05 20:01:00 -
[7] - Quote
Alvatore DiMarco wrote:Maximus Aerelius wrote:Just been on SiSi and the post-jump camera pan back to the gate has now gone. Not sure if this is going to stay obviously this is the TEST Server but it's promising.
EDIT: With Tracking enabled it does pan back to the gate you came through though. ...I am just.. ..so.. UNDERWHELMED with you people. The post-jump camera pan has been "gone" for weeks now. Right after people started complaining about it on the test server, which was right after the new jump sequence went on the test server, they made it be linked to the tracking camera instead of being part of the jump sequence.
And why have not they include this in the official release? Not all of us play on the test server. So how should we know this? |

Aya Shinomiya
State War Academy Caldari State
24
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Posted - 2013.06.05 21:17:00 -
[8] - Quote
Alvatore DiMarco wrote:...It has been that way on TQ since day one of the official release of Odyssey. I can't help it if your tracking camera somehow got turned back on. Mine didn't, so I don't know what happened to you.
With regards to "how should we know this", you can learn an awful lot if you poke around on the forums a little bit. Very very little of the information that exists to be had is spoonfed to you by way of ingame announcements with links and login banners.
You speak of the Tracking Camera. I believe I thought wrong what Maximus Aerelius means with "pan back". So obviously we both talk about different things. Sorry. My fault. |

Aya Shinomiya
State War Academy Caldari State
26
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Posted - 2013.06.06 05:27:00 -
[9] - Quote
Ordellus wrote:Have people seriously sunk low enough as to come up with something like this in an effort to combat a change they do not like.
The camera tracking has been in the game for something along the lines of 6 months.... if it truly bothered you, you would have turned it off already. If odyssey magically turned it back on..... turn it off.
Problem solved. You are welcome.
You do not understand. It is not about the tracking camera alone. This is only one factor. Do you think I would open a thread liks this only because of deactivatable tracking camera? |
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